Version 0.92 (May 26 2005) * Added Spanish translation * Fixed bug: ice is now working * A few smaller bug fixes Version 0.91 (Apr 26 2005) * Fixed stupid bugs in Enigma 0.90 * Two new levels Version 0.90 (Mar 16 2005) * New levels * Support for 800x600 and 1024x768 video modes * Support for non-English languages * Vastly improved Oxyd 1 and Per.Oxyd compatibility * Redesigned options menu * Countless smaller enhancements Version 0.81 (Oct 11 2003) * Mainly bugfixes Version 0.80 (Oct 08 2003) * Time game * Easy / difficult game mode * Sokoban mode * Game manual * More than 300 new levels (now more than 580 in total) * Better soft scrolling * Countless new game elements: turnstiles, volcanos, warp tunnels, land-mines, jump pads, rotors, ... * Reduced memory footprint Version 0.70 (Feb 14 2003) * Speed improvements * Stereo sound * More than 70 new levels * Much better mouse controls * Support for Oxyd's original sounds (see README) * New game objects: Rubber bands, scissors, worm holes Version 0.60 (Dec 23 2002) * Improved graphics * Faster screen updates * Softscrolling in some levels * 40 new levels * Many new game objects (ice, magnets, white marbles, ...) * Mouse speed can be changed in the options menu and during the game (left and right arrow keys) * Sound and music volume can be configured * Enigma now remembers which levels you already completed Version 0.50 (Aug 14 2002) * Improved mouse controls * Alpha blended shadows * Improved menu system * Many new game objects * Sloped floor * 52 new levels (now 96 in all!) * Mousewheel support in the level menu * New level type: meditation landscapes * Win32 version Version 0.40a (May 18 2002) * Made installation script ash-compatible (thanks to Kalle Olavi Niemitalo) * Fixed installation bug (thanks to Rasmus Kaj) * Now entering fullscreen mode by default * Added RPM .spec file (thanks to Achim Settelmeier) Version 0.40 (May 14 2002) * Many new levels from Siegfried Fennig and Martin Hawlisch (now 42 in total) * 8 new stone types (st-wood, st-fart, st-timer, st-invisible, st-greenbrown_{move,hole}, st-marble_{move,hole}) * 2 new floor types (fl-wood, fl-rough) * Removed in-game soundtrack * Johannes Fortmann contributed some new graphics * Joe Wreschnig wrote a man page for Enigma * Compilation fixes for gcc 3.1 (thanks to Artur Siekielski) * Improved mainloop that suppresses huge time steps (thanks to Dylan Thurston) Version 0.39 (Apr 21 2002) * More compilation fixes (thanks to Cymru Stracchino and Erich Schubert) * Better mainloop that doesn't eat all your CPU cycles (thanks to Sergey Pinaev) * Spiffier menu design * In-game menu * Smooth music transitions * Music in the menu * Lua must now be installed separately * Works with Lua 4.1 (thanks to Erich Schubert) * Lots of new levels (mainly due to Siegfried Fennig, who contributed eight new ones!) * The colors on Oxyd stones can be shuffled Version 0.38a (Apr 06 2002) * Bug fixes that make Enigma compile with g++ 3.0 Version 0.38 (Apr 04 2002) * Puzzle stones * Doors * Space * Switches * Inverse motion floor * Shogun dots and stones * 3 new levels Version 0.37 (Mar 20 2002) * level selection menu * chameleon stones * better error handling * assorted bugfixes Version 0.36a (Mar 17 2002) * mostly internal changes requested by the savannah maintainers Version 0.36 (Mar 14 2002) * first ``public'' release for savannah application